
BSc in Games Design and Development (Full Time) BSc in Games Design and Development (Full Time) University of Greenwich
Bachelor Degree , Computer Games Design
Course Description
This games design and development degree combines all the aspects of theory, practice and technology essential to your career. You'll learn how to script languages such as JavaScript, C# and C++. You'll also discover the creative aspects of the games industry through practical projects which help to build transferable skills alongside your development skills.
This degree is ideal preparation for careers in the thriving video games industry. Past students have been employed in Triple A studios such as Sega, Rare, Konami and Media Molecule as well as in smaller independent studios.
- You will have the opportunity to specialise in programming or modelling animation, or build a broad range of skills with a general games design and development degree
- You'll be provided with practical experience through a series of projects that will require increasingly creative solutions
- This course is designed for those who wish to pursue a career in computer game development and/or developing gaming content for media organisations
- For eight consecutive years the University of Greenwich has been nominated by TIGA for Educational Institution
- This course is accredited by BCS - The Chartered Institute for IT, up to and including the 2019 intake. Re-accreditation is pending an accreditation visit in early May 2019. The course can lead to full exemption from the BCS Certificate, Diploma, Professional Graduate Diploma and PGD Project, as well as partial chartered engineer status.
Course Content
Year 1
Students are required to study the following compulsory modules.
- Games and Interactive Systems (30 credits)
- Object Oriented Programming for Games and Digital Media (15 credits)
- 3D Modelling (15 credits)
- Digital Media Design (15 credits)
- Programming for Games and Digital Media (15 credits)
- Cinematics for Games and Digital Media (15 credits)
- Visual Storytelling (15 credits)
Year 2
Students are required to study the following compulsory modules.
- Games Design and Development (30 credits)
- Digital Media Production (30 credits)
- Installation Development Project (15 credits)
- Academic Research for Games and Digital Media (15 credits)
Students are required to choose 30 credits from this list of options.
- 3D Animation (30 credits)
- Object Oriented C++ Programming (15 credits)
- C++ Game Programming (15 credits)
- Motion Graphics for Games and Digital Media (15 credits)
- Sound Design for Games and Digital Media (15 credits)
- Principles of Virtual Reality (30 credits)
- Serious Games Development (30 credits)
Year 3
Students are required to study the following compulsory modules.
- Advanced Games Design and Development (30 credits)
- Final Year Projects (60 credits)
Students are required to choose 30 credits from this list of options.
- Advanced Modelling and Character Animation (30 credits)
- Computing Education and Communication (30 credits)
- Human Computer Interaction and Design (15 credits)
- User Interface Design (15 credits)
- 3D Computer Graphics (15 credits)
- Artificial Intelligence (15 credits)
- Emergent Technologies (30 credits)
Entry Requirements
For entry, you will require:
- 112 UCAS points, including 3 A-levels at grades BBC or above.
- GCSEs in English Language and Mathematics at grade C / 4 or above.
We also accept:
- BTEC/National Diploma
- International Baccalaureate
- Additional Vocational Certificate of Education
- Scottish and Irish Highers.
Assessment Methods
Each course has formal assessments which count towards your grade. Some courses may also include ‘practice’ assessments, which help you monitor progress and do not count towards your final grade.
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